Major Patch v2005 – Guild vs. Guild Update, Guild Rank & PVP Gameplay


  • Player disconnect delay increased from 5 to 10 seconds.
  • Map morals now standardized on GvG (white), PvP (red), and Safe (blue).
  • Minimum guild members increased from 1 to 3.
  • “Member” guild rank renamed to “Soldier”.
  • Guild weekly upkeep dues increased from 2.5k to 5k gold. – Minimum level to create a guild increased from 10 to 20.
  • Minimum level to join a guild decreased from 10 to 5.
  • Minimum level to be promoted to a Soldier, Officer, or Founder increased from 10 to 20. 
  • Players must opt-in to guild promotions past initiate via new option in settings.
  • Players with a guild rank of soldier or higher are attackable by other guilds on white GvG maps.
  • Guilds now require at least one founder to be present as a safety mechanism.
  • Players can now join a guild only once per day.
  • Guild member ranks can only be changed once per day–make sure you trust those you promote.
  • Players with player killer status are no longer attackable on safe maps and retain flashing name until killed by a player.
  • Patreon supporters retain their sprite when guild sprite changes occur.
  • Added two new leaderboards for sewer and filth donated.
  • A few new sprites added.
  • 1v1 PvP button removed as GvG is back and arenas are available for 1v1.
  • Quit button added which now requires 30 seconds of no movement and no combat to disconnect the game.
  • Closing the browser/disconnecting early will cause still enforce the 30 second delay.
  • Added script functions for permanent map texts.

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